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Techné: Research in Philosophy and Technology

Volume 10, Issue 3, Spring 2007

Real and Virtual Places

Jeffrey Jacobson, Lynn Holden
Pages 55-61

Virtual Heritage
Living in the Past

Cited by

  • Nazrita Ibrahim, Nazlena Mohamad Ali. Journal on Computing and Cultural Heritage. A Conceptual Framework for Designing Virtual Heritage Environment for Cultural Learning 2018. [CrossRef]
  • Immunometabolism. Metabolic Pathways Underpinning Lymphocyte Differentiation and Responses in Health and Disease 2020. [CrossRef]
  • Juan Camilo González Vargas, Ramon Fabregat, Angela Carrillo-Ramos, Teodor Jové. Applied Sciences. Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies 2020. [CrossRef]
  • Nazrita Ibrahim, Nazlena Mohamad Ali, Noor Faezah Mohd Yatim. Visual Informatics: Sustaining Research and Innovations 2011: 273. [CrossRef]
  • E. Champion. Journal on Computing and Cultural Heritage. Culturally Significant Presence in Single-player Computer Games 2020. [CrossRef]
  • Marion Rauscher, Andreas Humpe. Journal of Promotion Management. Traveling the Past: Raising Awareness of Cultural Heritage through Virtual Reality 2022. [CrossRef]
  • Nancy Rodriguez. HCI International 2021 - Posters 2021: 316. [CrossRef]
  • Erik Champion. Presence: Teleoperators and Virtual Environments. Defining Cultural Agents for Virtual Heritage Environments 2015. [CrossRef]
  • Stella A. Ress, Francesco Cafaro. Information. “I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation 2020. [CrossRef]
There may be additional citations on Google Scholar.